![]() This small gameplay change just modifies these two spells so that they'll heal at full effect even while Blood Magic is active, but only if the target drained has blood. Blood Mages should be able to use pretty much any blood in their spells, right? Then why shouldn't a Blood Mage be able to recover normally using Drain Life or Death Magic on things, provided those things have blood? In the lore, Blood Mages are not restricted to using their own blood or their allies' blood like the in-game specialization. ![]() This small change makes Drain Life and Death Magic more viable, and it just plain makes sense.
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